Project Structure¶
Flowinator creates this structure inside the selected project location:
PROJECT_CODE/
00_Pipeline/
Metadata/
project.json
users.json
asset_types.json
Assets/
Characters/
index.json
Duck/
asset.json
Default/Rig/Default.json
Shots/
index.json
EP01/SQ010/SH010/
shot.json
Animation/Default.json
Users/
Config/
01_Assets/
Characters/
Props/
Environments/
02_Scenes/
03_Renders/
04_Resources/
05_Publish/
99_Flowinator_Recycle/
Important folders¶
| Folder | Contents |
|---|---|
00_Pipeline/Metadata |
Project and user records, lightweight indexes, hierarchy manifests, and per-work-item version JSON data. |
Metadata/Assets/*/index.json |
Small asset indexes used to populate asset lists without reading version history. |
Metadata/Assets/.../asset.json |
Asset identity, variants, work types, and work item hierarchy. |
Metadata/Assets/.../<Work Type>/<Work Item>.json |
One asset work item's work/publish/Live/version metadata. |
Metadata/Shots/index.json |
Lightweight episode, sequence, and shot index. |
Metadata/Shots/.../shot.json |
Shot identity and work item hierarchy. |
Metadata/Shots/.../<Work Type>/<Work Item>.json |
One shot work item's work/publish/Live/version metadata. |
01_Assets |
Asset workfiles, arranged by type and branch. |
02_Scenes |
Scene and shot workfiles. |
05_Publish |
Numbered publishes and stable Live publish files. |
99_Flowinator_Recycle |
Files moved by Flowinator delete actions. |
Do not manually edit JSON files while Flowinator is running. Use the UI for normal changes and keep 00_Pipeline under project backup policy.